About six months ago I moved out of my suburban house and into an apartment in a 35 story building in downtown Dallas. This of course necessitated the use of an elevator 5-6 times a day to walk the dog, go to lunch, meetings, etc. Any time I need to go anywhere, the trip starts with an elevator. It’s a typical elevator, lots of round buttons for the floors, buttons for opening and closing the door, etc. It’s pretty much just like every other elevator I’ve ever used, but something about using it all the time has made me realize how poorly designed elevators are in terms of interface, particularly this one.
My building was built in the ’50s, a classic mid-century modern skyscraper, and I would bet that despite renovations and improvements over the years, the elevator interface has changed very little in 50 years. Why not? Someone spent several hundred million dollars converting a skyscraper to apartments, thinking out every luxury detail, but neglected the thing we all have to touch to get in and out every day.
So of course, being a designer, I set to work to do better. First things first, lets look at what we’re working with:
I have been told by guests that they have been confused by the elevator, because the numbering is inconsistent. What’s really going on is that there isn’t a button for every floor; it skips 2, 3, and 8. Of the 4 elevators, only 2 of them go to the basement floors and the 35th floor, so the experience is inconsistent elevator-to-elevator as well. It’s a giant mess of buttons in a grid that you have to study to find the right one, especially if you’re a visitor. Lets take a closer look at what all these buttons do:
In this image I’ve highlighted where all the buttons go. Most are to residences on floors 10-35, others to parking on 4-6, some to common amenities, like the fitness center on the 9th floor, and the pool on 35. The biggest problem is that all the buttons look identical – there’s no thought given to how people use the building, where people go most often, or what buttons need to be easy to see.
How often have you been in an elevator and seen someone trying to catch it as the doors close? It happens a lot, and if you’re like me that person sometimes misses the elevator simply because the ‘door open’ button was too hard to find in a hurry. Ever pushed the alarm or call buttons? Probably never – so why are they right next to the buttons you use all the time, burying buttons like ’1st floor’ that are much more important? And why in many elevators, including this one, are there redundant numbers on buttons, and labels next to the buttons? It just makes it that much harder to read.
So here’s my suggestion for improving the elevator interface in my building with ideas I think could be applied to most buildings:

I’ve done several things here that I think make this much more intuitive and easy to use:
- I’ve eliminated the redundancy of labels next to the buttons, and consolidated everything onto larger buttons. I think having the braille on the button itself is probably more accessible as well, as there is no guessing whether the braille applies to the button to the left or right of the label.
- I’ve rearranged buttons so that less accessed ones such as the maintenance floors and emergency buttons are distinct from the main interface, and are not interfering with primary controls for the top 95% of users.
- Added labels on and next to key buttons and button groups to assist new visitors to the building, making it clear what the key floors are for things like the leasing office, parking garage, fitness center and pool.
- I’ve given a hierarchy to the important or most common buttons, such as ‘open’, ’1 Ground’, ’9 Fitness’, and ’35 roof’. I realize that there are some efficiencies in having standardized sizes for the buttons, but surely we can mange 3 standard sizes instead of just 1.
- I’ve added color to provide hints, as well as emphasize or deemphasize different functions. For example, highlighting the ‘Open’ button in green to make it distinct from the floor buttons, and adding color labels around maintenance floors and emergency buttons separates them as well.
- I’ve organized the floors so that the intervals on the left are at common steps of 5, which will reduce floor hunting and make it easier for users to immediately identify the row of floors they’re looking for.
I would argue that these sorts of changes are worthwhile, and can even have an ROI. The time saved per trip in button hunting multiplied over the hundreds of trips per day, and hundreds of thousands of trips made over years will add up to serious value for the users of the buildings, not to mention a reduction in wear and tear on the elevators due to reduced mistake trips. In larger buildings, it may even add up enough to reduce the need for so many elevators. If nothing else, any elevator manufacturers and designers who make use of good usability will have a serious advantage in a field where I suspect elevators are designed with this process: “Hey Bob, how many buttons do we need? 38? Ok, I’ll make 38 holes.”
Additional thoughts
I haven’t mocked it up, but even the buttons used to call the elevator could use some improvement. For example, if you’re on the first floor, there are 2 floors below you (1 which is maintenance only), and 34 floors above you. So why are the up and down buttons the same size? 99% of the time users will be hitting up – so make that the big obvious one. About 1 time in 20 I accidentally hit down. Conversely, if I’m on my apartment floor, 95% of the time I’m going down, so it should be reversed.
Hopefully this can spark some additional ideas – there are probably things I’m not taking into account here. Have your own elevator interface idea? Send it to me and I’ll add it here. Chime in down in the comments with additional ideas for improving elevators, and other common interfaces that could use a fresh approach.

Wouldn’t the Braille on the button result in accidental selection of the wrong floor?
Hmm… I’ll have to ask a blind person what their expectation is for braille, if it would cause accidental button presses in reading it. Good thought.
As the parent of preschoolers, I’d be tempted to move the Maintenance and Emergency to a different location – don’t leave those that should not be pushed down where every 2/3/4-year old will want to push them.
Perhaps include a “key-required” label for those requiring it, or include that for the maintenance floors.
How funny! I am so glad to see an article like this, though, with the bittersweet taste of some sour grapes!
As the manager of our UX and Front-End group at Tallan, I’ve been giving potential candidates assessments to test their knowledge of front-end coding, Photoshop / design skills, and free-form UX / design thought.
One of the free-form thought questions revolves around exactly this. Take a bank of elevator buttons I’ve given you and re-organize them in a more thoughtful and sensible way. The other is the old push sign on a door with a pull handle.
Of course, you’ve gone into far more detail than I ask of our candidates, but this is a great visualization and article about the same concepts I’m testing for.
Bravo!
A great improvement in my opinion… However, young and enthusiastic children will tend to go for the maintenance buttons, and especially the lovely red emergency buttons….
Very interesting; well done. I have long thought that the most important change is to make the “Door Open” button larger than the others, because it’s the one that needs to be found in a hurry, and I like that you’ve not only highlighted it but made its symbol larger than “Door Close”. Here’s my blog post on making “Door Open” larger: http://luminanze.com/blog/?p=25
Very good concept! Love the clustering of the different levels. Personally I think that in most cases the “close the door and off we go!”-button is more often needed and therefore should be bigger than the “hold the elevator”-Button.
Nice! Your redesign has a much better layout. I think your emergency buttons are in the right place. Sure, kids can push them, but then need to be low in case there’s an emergency and you can’t reach higher. If there are concerns about them being too low, people just need to watch their kids better (yes, I know this can be very difficult at times!) and teach them not to randomly push buttons. I have a feeling that having the open door button larger than the close door button is fine. In my head, it encourages people to hold the door for others rather than forcing it to close and leave sooner.
What I would like to see – and perhaps you just don’t have it showing on the photo – is the buttons still lighting up somehow. We need that little reassurance that the button was actually pressed and registered. Perhaps the numbers glow, or behind the button illuminates. Nice use of visual space, though!
Also, I’m pretty sure I know that building. My parents lived there since they first opened it a few years ago, they just moved a few months ago, though. They were on floor 30. It was a pretty nice place, I loved all the windows, especially in their corner unit. The 35th floor was pretty cool, even the “pool” was interesting.
OH. And a call cancel button would be a good add. Sometimes it’s not needed, but I’ve found them helpful whenever they are around. That way you can cancel a button push if one is pressed by mistake, or a kid comes in and presses them all.
A few points:
I think that the ‘close’ button is just a placebo in most elevator systems. The door is going to close after the safety systems decide that no one is in the door, and then after a set number of seconds count down. I am convinced that the button does not do anything except when in “fire” mode when a firefighter may need to force the door closed and override the sensors. But most of us don’t have the key needed to activate that mode.
As for a “call cancel”, I’ve rarely seen one. But the panel could be programmed to toggle between on and off, so the first push of a button turns it on, and a subsequent push would turn it off. Those people who always push their button again even if it is already selected would have to break that habit.
The emergency buttons could be recessed a bit to reduce accidental activation, but I agree to leave them at the bottom.
I like the layout.
Interesting ideas. Most elevator interface designs are code driven. The layout of floor buttons in a car operating panel including the location of the emergency controls grouped at the bottom of the elevator control panel require their centerlines to be no less than 35-inches above the finish floor.
“Call cancel” is a feature used during attendant operation.
Today’s modern multi car banks use Destination Control Systems,(DCS) where users select their destination from a fixture in the hall lobby, then are told which car to ride in. This groups riders with common destinations together. Here is a link with more details: http://www.kone.com/countries/en_US/modernization/modernization-solutions/Elevators/destinationcontrol/Pages/default.aspx
doshio » Blog Archive » Those Things we use, but don’t Think About.
[...] Designer Brian Scates, just for the hell of it (but, as often happens to many of us, driven by experiences), has put some time into analysing and reimagining the button panel found in most elevators or lifts. [...]
Nice! I agree about the need for a call cancel feature too. Having been moved from office to office on different floors in my previous office building, I occasionally got confused about which floor I should be going to and having a call cancel feature would have been helpful. I later learned that pressing three buttons at once cleared all buttons and allowed me to select again, but that’s definitely not a real design fix when others have pushed buttons!
Also, if my extremely comical elevator experience with a multi car bank (using a destination control system – referenced in the comment above) at the Marriott Marquis in Times Square NYC is any indication, they’re decidedly NOT a design improvement! At least not with lots of people. It was virtually impossible to get to the assigned elevator fast enough when it was busy!
My elevator actually has a call cancel button, but it’s up with all the fire fighter controls, and I think only works for them. It would be handy to have it available for everyone.
the big red alarm button usually located on the bottom is just the right height for little hands to reach and the red a very attractive button to select…. I’ve an 18 month old and always stopping her from pressing it!
Redesenhando a interface do elevador | Arquitetura de Informação
[...] vez o designer foi Brian Scates, que estava cansado de utilizar a interface confusa do elevador do prédio em que mora – algo [...]